Year 2012 in Review: Tabletop Gaming
Eric and I have a cutesy romantic “how we met each other”
story but the real unifiers in our youthful college relationship were nightly
dinners at Centre Court, followed by The
Simpsons, and capped off with endless rounds of card games. We had absolute marathons of Spades and Napoleon
and Asshole; our friend Dan introduced us to a bunch of different games and our
merry crew devoted entire weekends to playing.
It was absolutely wonderful. (Oh,
free time and little responsibility, how we miss you!)
After we got married, we faced the shocking problem of not
knowing what to do with all our free time together post-wedding-planning. Of course, we turned to games. We explored the full realm of two-player card
games and board games and dice games …. We played Yahtzee so much that I still
can recite the scoring conventions even though I haven’t played in 10
years. A little bit of competition and a
little bit of interaction with our favorite person meant lots of fun each
night.
We have so many games that, in 2012, they claimed two
separate areas in the house. One area
was filled with games you can find at Target, e.g., Sorry, Trivial Pursuit,
Parcheesi, CandyLand. The other space
overflowed with the more interesting games acquired from authentic gaming
stores, e.g., Settlers of Catan, Pandemic, Ticket to Ride, Carcassone, Gulo
Gulo, Battlestar Galactica. Eventually
we could not cram any more games into those two areas and they started
overflowing to stacks on the piano and piles propping up laptop computers. Easily, we had over 70 different board
games.
At this point, Eric and I pondered adding a new room on to
our house, a combined game room / library / office space. We thought about it for a long time, but,
seriously, that’s a ridiculous solution to the problem of having too many
games. We decided to keep only those
that are really interesting, consolidated some together, threw out a whole
bunch, and then dedicated a 6 foot tall bookcase to the remainder.
Over the past four years, we migrated from competitive to
cooperative games. Now, instead of one
person winning and the other person losing, we play as a team against the
situation presented in the game. It’s a
really cool element of play and I highly recommend it. The Lord of the Rings: The Card Game reigned
supreme in 2012. It’s a “living card
game,” which means that game additions come out every few months and the game
evolves as a result. The game starts in
pre-Hobbit days with the full
complement of humans, elves, hobbits, and dwarves, and they quest and
accomplish heroic deeds together. Each
person commands a set of heroes and controls a set of skills, which are
dictated by the player’s deck of cards.
Each player chooses which cards to place in her/his player’s deck, so it
is malleable and receptive to various quests.
The game wins on a number of levels. It’s cooperative and we get to geek out on The Lord of the Rings lore. Playing is complex and varied and requires
substantial attention to detail and strategy.
No two games are alike so the chance of getting bored with the “same old
thing” is low – the same thing rarely occurs twice. The game is also really hard; on some quests
we lose 80% of the time (an incredibly refreshing problem) because then we can
go back, try a new strategy, cross our fingers, and rejoice when we’re
successful. And, finally, it allows for
substantial strategizing outside of actual game play. Eric devotes an incredible amount of his
“strategy brain” to matching up new cards in the player decks to problem solve
around quests and make our chances of success much higher. While he enjoys game play, he loves constructing
the player decks even more and he tinkers with the decks after each round of
games. (He’s like an inventor modifying
his creation after each experimental trial.)
He’s quite obsessive about it, but, really, it’s a great hobby to
have. He regularly blogs about the game
at www.boardgamegeek.com and has a
loyal following of readers.
The Lord of the Rings card game claimed a sizable portion of
our 2012 entertainment time. Playing
cards occupied the rest. Even though
cards claimed a sizable part of college, as official adults we’ve played cards
very little as we’ve explored the full realm of tabletop games. Late 2011 saw a change in that model.
The Whompton adults numbered three; adding another couple increased
us to five. We know two good five-player
card games – Napoleon and Japanese Bridge – but our board game options are better
at five people so that’s what we’d do.
After Samantha moved out in 2011, we suddenly became compatible to play
four-person games. We partnered up with
another couple and have monthly Bridge and Brunch mornings; the adults play Bridge
while the four kids have a massive play date.
Everyone has a great time, and we’ve developed a new friendship as a
result. It is awesome.
Samantha realized (upon leaving the Whompton abode) that she
missed gaming too. She established a
regular game night at our house combining her, Eric and I, and two of her close
friends. Everyone arrives at 5 p.m., we
have a nice meal, the guests read books and rough-house with the girls, we put
the kids to bed, and then we play! We
explored various five person board games, but have settled on Japanese Bridge
as the game of choice here. Those
evenings are light-hearted and fun, filled with good food and lots of teasing
and laughter.
We’re incredibly lucky to have such good friends who want to
play with us.
Comments
And yes, the Bridge and Bunches are awesome :)